The Halfling’s Gem by R.A. Salvatore

(Forgotten Realms #12, The Icewind Dale Trilogy #3) (First published 1990) The ruthless assassin Artemis Entreri has kidnapped the halfling Regis and is taking him to Calimport to deliver him to his erstwhile master, Pasha Pook – kingpin of Calimshan’s criminal underworld. Fortunately for Regis, his friends Drizzt the drow elf and Wulfgar the barbarian are hot on their heels. Meanwhile, another friend thought lost struggles to survive a perilous situation. It is a case of out of frying pan and into the fire for the Companions of the Hall as they make their way to sprawling Calimport, the largest city in the Realms deep in the heart of the desert nation of Calimshan. Regis, or Rumblebelly to his friends […]

Neverwinter Nights Enhanced Edition: Tyrants of the Moonsea released

A long, long time ago (2005), I was contracted by Bioware to develop a premium module for their hit PC roleplaying title, Neverwinter Nights. Unfortunately the module was cancelled after Atari pulled the plug on the premium module service. 14 years later, I’m delighted to announce that Tyrants of the Moonsea has been finished by Ossian Studios and is now available on the Steam store! (Beamdog client and GOG versions will follow shortly.) Here is the official description: Developed by Ossian Studios and based on the original module by Luke Scull, this new, enhanced version of Tyrants of the Moonsea vastly expands this former premium module by adding 70% more story and gameplay, as well as a large amount of […]

“A Ring to Rule Them All” now on Kindle!

My first short story set in the Grim Company world, A Ring to Rule Them All, is now available in the Kindle Store! Here’s the description: “A Ring to Rule Them All” tells the story of how the legendary swordsman Brodar Kayne escaped the clutches of his immortal master, the Shaman. The first, thrilling short story set in the world of the Grim Company also acts as a prequel to the award-nominated series. A week inside a wicker cage will break a regular man. A month will push the bravest to the very edges of their sanity. For Brodar Kayne, it has been almost a year since he was forced inside the fiendish prison. His crime? To defy his master’s […]

Pool of Radiance by James M. Ward & Jane Cooper Hong

(Forgotten Realms #11, Pools #1)(First published 1989) In the ruins of Phlan, an ancient evil is stirring. Three heroes – the wizard Shal Bal, the ranger/thief Ren, and the cleric of Tyr, Tarl – each find themselves on a personal quest of vengeance and self-discovery as they band together to restore order to the ancient city.   Written as a tie-in novel for the seminal SSI CRPG of the same name released in 1988, Pool of Radiance doesn’t just wear its influences on its sleeve: it uses them to inform pretty much every scene in the book, resulting in a story that is not so much a novel as a blow-by-blow account of an entertaining D&D campaign. The three protagonists […]

Waterdeep by Troy Denning

(Forgotten Realms #10, The Avatar Trilogy #3)(First published 1989) Following the calamitous events in Tantras, during which the gods Bane and Torm perished, the magic-user Midnight and her allies must bring the Tablet of Fate – one of a pair of ancient artifacts upon which the duties of the gods are recorded – to the city of Waterdeep, so that it can be returned to the overgod Ao. However, the god of death, Myrkul, and the god of murder, Bhaal, have other plans – as does Midnight’s erstwhile ally Cyric, who covets the Tablets for his own selfish purposes. The third and final book in the epic, and occasionally epically silly, Avatar Trilogy (later expanded to become a quintet) is […]